11% (clean), 7% (late blade), 6% (late body), Marth performs a high-speed jumping uppercut slash that can be B-reversed. Additionally, Dancing Blade has been sped up greatly, making its hits link into each other much more consistently. Marth is also playable in Super Smash Bros for Nintendo 3DS and Wii U, using his character design from New Mystery of the Emblem. He also benefits from being one of the few characters in the game who can outright KO through playing his neutral and spacing game; essentially, while Marth's neutral reward is not as rewarding or damaging as some characters, Marth has the ability to win neutral exchanges with relative ease and safety, as well as having consistent set-ups and follow-ups. Ultimate. Warps onto the stage using a warp circle with a twirl and unsheathes his sword. In stark contrast to pre-release Ultimate, where it was speculated that Marth could for the first time ever be the best character in a Smash game and possibly even broken, Marth has hardly received any results, with much of his player-base quickly pocketing or dropping him in favor of other characters (especially Lucina, who is widely considered to be more effective and easier than Marth as a character), and his perception rapidly fell. Overall, Marth's strengths somewhat outweigh his weaknesses. Mobile-friendly Frame Data for Marth in Super Smash Bros. Ineffective against projectiles and attacks with a sufficiently long reach, such as many of, Marth raises Exalted Falchion skyward, then lunges in one direction, attacking the first opponent he connects. Because of this, Marth has an easy time keeping opponents in the air and racking up damage with his up tilt and powerful up aerial. Possibly as a result of this, Marth has received a mixture of buffs and nerfs in his transition to Ultimate, but has been predominantly and significantly nerfed overall, although with some compensations. Video Game: Super Smash Bros. Also appears in Ultimate tier match ups. A quick, running, upward-sweeping diagonal slash. ("一人で十体ぐらい倒せばいけるか? The second hit can hit on both sides of Marth and can be used to create space by short hopping then fast-falling immediately after using the move in the air. Around 24% with the tipper, or around 40% with the sour spot, it begins to knock opponents into a tumble, which can force a tech chase situation. Marth … He was present on the cliffside when Galeem unleashed his beams of light. Overall, the benefits Marth gained from the engine do not compensate at all for the nerfs he received and the large hindrances the engine has also indirectly given him, as Marth now has a harder time landing his tipper sweet spots, while his already weak and less effective sour spots were only nerfed. An upwards lifting slash. For simplicity if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Voiced by (English) Swings Falchion to his side before sheathing it saying, "I live to fight again. Have Marth join the party in World of Light. Voice Actors Anothet notable weakness is Marth's difficulty in escaping from juggles, despite being good at juggling opponents himself; his air speed is average at best, his gravity is fairly low, his weight is slightly below-average and his tall hurtbox provides an easy target. Has the least ending lag of the three finishers. The most severe of these is his extreme reliance on tippers and spacing ability, which gives him a subpar up-close game at higher percents, and makes it more difficult for Marth to KO and threaten faster/smaller characters, such as Pikachu, Olimar and Fox. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green (see table below for details and limits of the move). It also has high ending lag. Side Taunt: Sheaths Falchion and says "I won't lose! 's down smash on Tomodachi Life. Yuri Lowenthal, Marth's English voice actor from Code Name S.T.E.A.M., Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, reprises his role in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. Marth is known for his sword attacks, which do more damage when enemies are hit with the tip rather than the middle or hilt of the weapon. Dolphin Slash has quick startup, provides slight intangibility during its startup frames, is relatively strong when it first comes out and has high knockback scaling. face Promotion. Marth is considered to be emblematic of swordfighters; his playstyle revolves around spacing utilizing his unique signature tipper mechanic to deal high damage and knockback at a distance from his opponent. The second hit can hit on both sides of Marth, and can be used to create space by short hopping then fast … On the other end of the spectrum, larger characters like Donkey Kong or King K. Rool, while easy to hit, can also cause attacks to sourspot more often due to Marth's blade hitboxes taking priority over the tipper hitting such big targets. During the mode itself, Marth can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Sheik, or Villager. What 11 years, wow time flies. Due to its angle and low landing lag, it makes a reliable combo starter when hit with the blade, comboing into aerials even around 100%. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" The low shieldstun and hitstun generated by non-tippered moves make it possible for opponents to act out quicker than he can, causing Marth to struggle against shields if his aerials are improperly spaced, and Shield Breaker is highly punishable if predicted. Because of this, Marth aims to fight a step away from danger, without leaving himself too open to punishment. His down smash also sports more knockback and thus more KO power when the tipper hitbox is landed. As a result, Dancing Blade's high KO potential is offset by not only the difficulty of landing the tippered finisher, but also by it intrinsically having lower damage output than other characters' version of the move. Launches opponents up, making it useful for starting juggling strings. Submit a tip for Marth. But since the title is for Ultimate I can agree with Marth not being there. Lastly, his edgeguarding ability, though strong, is flawed, both due to the need for tippers and the moderately high ending lag on his aerials. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Marth has been a high-ranking character in all of his appearances in the series, with both Melee and Brawl ranking him as a top tier character, and although SSB4 initially heavily nerfed him, he was significantly buffed by game updates, allowing him to be ranked as top tier once again. Like his derivatives, he benefits from the projectile shield damage nerfs implemented in update 3.0.0. Marth is a veteran fighter in Super Smash Bros. Marth's Classic Mode route is vaguely similar to. Does an inward slash. Such variety! Pikachu - 4.3 Vote for tiers. These traits also grant him strong edgeguarding abilities, as his wide aerials can cover enemy movement well, and his tipper can outright KO offstage opponents thanks to their power. Whether these buffs were significant enough to increase his viability has yet to be seen, although players tend to agree that his tier placement is his worst iteration overall. Credits roll after completing Classic Mode. The sourspot hitbox of Forward Smash deals less knockback. The name of Marth's back aerial, "About Face", is in reference to his combative background, where it means to turn opposite to the current position being faced in the military. Tiers > SSBU > Marth Marth's Super Smash Bros. Neutral Attack has a shorter duration and different knockback values, removing its ability to jab lock. Voiced by (Japanese) Does a descending crescent slash in front of him with great coverage. Dolphin Slash produces afterimages of Marth when executed. Ridley references Medeus, the main antagonist of Fire Emblem: Shadow Dragon and the Blade of Light. Ultimate from Nintendo Switch and last updated on February 18th, 2020. The removal of perfect pivoting and lack of quick, safe, and reliable grounded micro spacing options only further magnifies his spacing troubles. Hello hello Omega here, I been modding Smash which seems forever these days. With a faster game that is a lot more focused on offense, Marth, as a … His other throws are somewhat lackluster; aside from having a fairly fast pummel, Marth's throws deal low damage and have high base knockback, making them poor for combos and damage-racking outside of down throw leading into an aerial until high percents. It is also available periodically for purchase in the shop for 500 coins. Despite his buffs, players still say Marth is still a mid-tier due to how it's still inconsistent to hit these tippers reliably. The faster pace of Ultimate also makes tippers more difficult to land, in contrast to other sword fighters who aren't so reliant on effective spacing like Lucina, Roy, and Ike, who benefits from the greater change. Unlocking Marth in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". For the first time since the heyday of SSB4, he has been considered an "irrelevant" character in tournament play. Quotes re-recorded from for Nintendo 3DS / Wii Uare marked with an asterisk (*). smash cords. This website hosts a huge directory of servers for the popular franchise, Super Smash … Take your favorite fandoms with you and never miss a beat. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. While he was absent from the tangentially-related second game in the series, Fire Emblem Gaiden, Marth's role and place in the story of Archanea was later expanded on in the third game, Fire Emblem: Mystery of the Emblem, released on the Super Famicom in early 1994. Has a rather strong tipper given its speed, KOing middleweights at the edge around 100%. Its high base knockback allows him to set up edge guarding, but it cannot combo or KO reliably. Holds his hand to his chest, closes his eyes, and silently takes a breath. After defeating the evil sorcerer Gharnef and the dark dragon Medeus, Marth returned to his homeland where he was praised as the Hero-King. At low to mid percents, its angle and high base knockback allow it to follow up into an up or back aerial depending on. It has the interesting property of turning Marth around, changing the direction he is facing. Marth's tipper sound effect was changed to be the same as Ragnell's sound effect, presumably to make it more noticeable. 8%/9% (uncharged), 22%/24% (fully charged), Marth assumes a readying stance and charges Exalted Falchion at chest level before powerfully thrusting it forward. The tipper hitbox of Dash Attack deals more base knockback. Ultimate The Mii Fighters sport dragon-themed costumes. When KO'd by reaching 0 HP during his final stock in, Marth's line from the World of Light intro has become somewhat memetic among the Japanese fanbase, with fans jokingly referring to his plan as "Marth Theory" (. A quick crouching sword poke. Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. Unlockable Ultimate; SSBC +12 ↺3 Super Smash Bros. This makes it much more imperative for Marth to carefully space his attacks in order to land his tippers as often as possible. The back hit of Marth's up tilt where the attack will always play the tipper sound effect, regardless of whether the move is sweetspotted or not. The tip of his blade shimmers. Additionally, unlike in past iterations, Marth can have a fairly difficult time consistently landing his tipper sweetspots to begin with as a result of the faster engine and alterations to his hitboxes that made his tipper smaller. It has notable ending lag and very low hit lag if untippered, making it rather unsafe against shields. Deals very little knockback, even at extremely high percents. So what I did here was took Marth… Has the highest ending lag and the lowest knockback of the three finishers. Deals much weaker knockback if untippered. Ultimate - Marth - The #1 source for video game models on the internet! Marth has the most combined clones and semi-clones of any character at three, being Roy, Lucina, and Chrom. For Super Smash Bros. Fire Emblem Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin. Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features. Similar use to his forward aerial, although with more knockback and a smaller hitbox. The meteor smash of his down aerial, while requiring exact timing and spacing to connect, can not only gimp recoveries but also bounce opponents off the ground in such a way that it can immediately chain into tippered grounded attacks such as forward smash at medium percentages and up smash at higher percentages. Smash Ultimate Pokemon List – All Poke Ball and Master Ball Pokemon Marth is a Super Smash Bros. mainstay, but fans might not be as familiar with Lucina. Marth is also heavily reliant on his double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. Places his hand on his chest and breathes deeply. This attack deals massive. I scanned it on Super Smash Bros Ultimate for the Switch and it didn't unlock the Ryu playable … This is the strongest finisher in regards to knockback. A quick, upward thrust. Play VS matches, with Marth being the 23rd character unlocked. Marth is a veteran fighter in Super Smash Bros. ", Maybe we can win this by taking about ten each?) While his reliance on spacing and overall safety hinders him in many ways, his high overall mobility, long and disjointed range, above-average frame data and good damage output make up for it, while his punishes are decently strong overall even if the stronger ones are fairly inconsistent. The weak grounded hit can knock nearby opponents into the main attack. He has his remaining present attributes; he is a low-middleweight swordfighter, boasting high overall mobility, notably sporting the fastest walking speed in the game (tied with his Echo Fighter, Lucina), a fast dashing speed, average air speed, above-average air acceleration, moderate falling speed, and low gravity. The one stop hub for all of your Smash Bros. servers! Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. Ultimate Character Profiles: Marth. It can be used a few frames before landing to catch opponents with a tipped blow, with correct spacing. Takes a step forward and does a leaning outward slash. Marth's fighter spirit can be obtained by completing Classic Mode. Polarizing KO potential due to reliance on spacing. In international releases, Marth is voiced in English by Yuri Lowenthal, who reprises his role from Code Name: S.T.E.A.M. Swings Exalted Falchion behind, then in front of him before getting up. However, the meteor smash window lasts only one frame (frame 11). His tipper mechanic can equally disadvantage him when attempting to KO, as his attacks do not generate much knockback if not spaced properly, making his KO potential very inconsistent without proper spacing and understanding of his effect ranges (most notably with forward smash, forward tilt, and aerials). His down tilt sets up a tech chase situation starting at 60%, and his up tilt covers a relatively wide area around Marth himself. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs. To conclude, while Marth gained some strengths in the transition, the buffs that other sword fighters greatly outweigh his own, particularly buffs received by sword fighters who were considered inferior to Marth previously. Marth received a mixture of buffs and nerfs in the transition to Ultimate, but generally nerfed. Ultimate, first playable in Super Smash Bros. Melee. Deals very little knockback even at extremely high percents. Marth benefits from some of the changes to the game's engine. For the first two methods, the player must fight and defeat Marth on Castle Siege. It is good for closing out stocks as it can KO as early as 95% near the edge while remaining relatively safe. ", Jumps forward and slashes twice before landing and holding Falchion in a reverse grip close to him while saying, "I cannot afford to lose! ", Down Taunt: Holds Falchion pointed up, then swings it down to his side, saying, "Keep your eyes open!". Aesthetically, Marth maintains the same design from the previous title based off his appearance from Shadow Dragon, albeit with some minor differences that more closely resemble his appearance from Fire Emblem Heroes. At close range, this can be used to combo into the neutral finisher's tipper by delaying it, although otherwise, this hit may push opponents too far away for the fourth hit to connect at all at high percents. Marth is classified as Fighter #21. group Updates. The ability to use the faster and safer forward tilt out of dash makes this move's use rather niche. Side Smash: 15.6 % (21.8 %) Marth quickly swings his sword up and over his head, hitting the ground powerfully. Marth and Lucina are two different characters but they both share the same moves since they are from the same world. In general, he is usually considered a good character, but is weaker and more difficult to use than his Echo fighter Lucina and his former clone Roy and his Echo Fighter Chrom. Lacks a projectile, making him susceptible to zoning pressure. Up Taunt: Points Falchion at the sky and says "this is it!" Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters (excluding Kirby). I never liked Marth's recolors. 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