Its down tilt now has an electric effect on the opponents it hits. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better. He can quick attack cancel, as well as run cancel, to move even faster than Sonic, giving him overwhelmingly good approach options.However, with his small hurtbox also comes a very severe problem with range. However, it continues to see plays thanks to the efforts of Nakat, blacktwins13, and RFang. Some of its attacks also deal more damage than Pikachu's, but the only ones with a significant difference are its back aerial and the aerial version of Thunder Jolt. Down Smash: 16.2 % (21.8 %) Pikachu goes low and does a thunder-charged spin move on the ground. With the exception of the third method, Pichu must then be defeated on Pokémon Stadium 2. In the early metagame Pichu was commonly viewed as one of, if not, the best character in the game thanks to its small size and powerful KO moves, including back air, Thunder, and its infamous forward tilt. Swipes its tail in front of itself. Pichu is the lightest character in the game, Pichu's electric attacks deal recoil damage. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; ... Down Smash 8/11/15/19/23 50 -- Invulnerable on frame 7-10. It also has an hitbox on Pichu's torso. Pichu's grounded attacks are also less effective for edgeguarding, as its down tilt, down smash and dash attack now send opponents at a much higher angle. Snake - 4.4 Vote for tiers. 2. 4% (uncharged), 7.8% (uncharged smash input), 33% (fully charged), 1.8% recoil. Volt Tackle 1. Can infamously combo into. Does a downward barrel roll. Ultimate. Discharges electricity while quickly spinning in place. One of the weakest characters in terms of endurance. Comes out on frame 16 and is a multihit attack. Melee One of the poses Pichu strikes in its new taunt resembles its, Pichu is the only veteran previously cut from. It is no longer an intentional "joke character" like in Melee; instead, it is now a very polarized glass cannon, akin to a min-maxed version of Pikachu. Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. This has been noted by both of their Super Smash Bros. blog's \"Today's Fighter\" descriptions. Despite fighting lightweight characters, Fox, Sheik and Zero Suit Samus do not appear in Pichu's Classic Mode route. The thunderbolt travels faster than Pikachu's version, giving it both positives and negatives: this makes it easier to land, but Pichu will be more vulnerable. However, it deals no damage and Pichu suffers recoil damage. Pichu's special moveset is also varied and versatile. Pichu benefits slightly from the implementation of rage, as its electrical attacks can now slowly increase its knockback with the recoil damage it receives from them, and can potentially allow it to escape certain kill confirms that would otherwise KO it. After a 17-year absence since its appearance in Melee, Pichu returns as a playable character in Ultimate. It debuted in the series' second generation, and represents that generation as a playable character in Super Smash Bros. Melee and Super Smash Bros. Although Pichu has been absent from the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Credits roll after completing Classic Mode. Since its absence from previous installments, Pichu was infamous for being by far the worst clone character in Melee due to its status as an intentional "joke character", largely due to its very low weight, recoil damage and vulnerability to chain grabbing, giving it among the worst matchups in the game and leading to its bottom-tier placement and low tournament representation. Using its up smash next to Mewtwo on Spear Pillar. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. Forward aerial deals the highest damage of Pichu's aerials and has very strong combo potential, while only having decent recoil damage. Universe Pichu has sent sparks flying in Ultimate’s competitive scene, but does its newfound strength carry over to our metagame? Character Statistics Does a backwards somersaults with the opponent, then flings them behind itself. Ultimate (SSBU) Skin Mod in the Pichu category, submitted by The Boobiehatch Side Taunt: Pichu hops in the air waving its arms and shouting its name. Down tilt is also a better combo starter, but it has very low range, making it hard to use. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. It also deals more damage per loop, but this is not very important as Pikachu can do more loops than Pichu in a row, making the total damage output roughly the same. Yes Pichu is capable of killing more reliably than Pikachu at earlier percentages. Pichu is a character of extremes. Excitedly jumps up and down while spinning, and ends holding up it's hand. Can combo into itself at low percents, or into an aerial at mid to high percents. Share your thoughts, experiences and the tales behind the art. However, it has the lowest fast fall multiplier in the game, causing its fast-falling speed to be average. Using a Rocket Belt with Pikachu in Mario Galaxy. Mobile-friendly Frame Data for Pichu in Super Smash Bros. 2 Whereas Pikachu can control more aggressively the neutral game and has a higher combo diversity, Pichu's attributes and strengths reliably give it more applicable playstyles depending on the situation, being able to play from a defensive, bait-and-punish oriented playstyle, to a more aggressive, rushdown oriented playstyle if the situation presents itself. Pichu's strongest throw, it starts KOing middleweights at around 153% near the edge of. Launches a short jolt of electricity from its cheeks. Pichu's mobility, very quick frame data and useful projectile in Thunder Jolt can help remedy this, but the prevalence of many characters with faster mobility and/or disjoints can still cause it trouble at approaching, and Thunder Jolt's recoil damage makes it unfeasible for Pichu to keep the opponent away for too much, forcing it to approach and further exacerbating its range issues, despite its reliable moveset. Pichu's primary recovery move. Fires a jolt of electricity forward. This is absolutely insensitive to the victims of that abuse. And there’s a lot more this time than just a few new fighters — such as an absolutely massive single-player mode. 4. Can Crawl You damage yourself and you're the lightest character in the cast. Ultimate, GameCube Controller Super Smash Bros. Completing it as Pichu has Pokémon Gold / Pokémon Silver Medley accompany the credits. Pichu and Young Link share the longest gap between playable appearances in the Super Smash Bros. series, with seventeen years between Melee and Ultimate. Pichu is a veteran fighter in Super Smash Bros. Its grab game is also decent - while its grabs are short-ranged, they are very fast and have the lowest ending lag in the game. Finally, back aerial deals less damage than forward aerial, but is also Pichu's strongest aerial, a very good edgeguarding tool, only has decent recoil damage like its forward and down aerials, and plays a major component on Pichu's looping combos; by repeatedly performing a full jump while using a back aerial and comboing into a tilt attack (most notably up tilt) to repeat the process, Pichu can zero-to-death combo the opponent, though the timing for each move is very strict. Pichu's overall survivability remains the worst in the game. From SmashWiki, the Super Smash Bros. wiki, This article is about Pichu's appearance in, Pokémon Center - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch). When the bolt hits Pichu, a shockwave is generated than has the potential to KO. Furthermore, despite its moveset's higher consistency in regards to power, Pichu's range issues mean it can often have difficulty landing its otherwise powerful KO moves and set-ups, as the former aren't disjointed (with the sole exception, forward smash, still having short range), and the latter are very limited, possessing only up throw to Thunder at mid-high and high percentages, and down tilt to down aerial near the edge at mid-percentages. Unlockable Utilise Pichu's speed and aerial game to deliver high damage strings of moves. Places the opponent on its back and shocks them, sending them forward. Overall, Pichu is the definition of a glass cannon, and much like its original counterpart in Pikachu, has several attributes of a "fragile speedster". Ultimate), https://supersmashbros.fandom.com/wiki/Pichu_(Super_Smash_Bros._Ultimate)?oldid=597174. Both Pikachu and Pichu have loops that use their neutral or back aerials respectively, but Pikachu's version works on more characters, is more resilient to SDI and is less situational, whereas the only advantage Pichu's version has is that it can rarely transition into a KO immediately. Though Pichu’s tilts don’t deal much damage, they do have combo potential. Up smash is a decent anti-air that leaves Pichu's ears intangible, though it lacks in power. Its grabs are the fastest in the game. The late hit has good coverage in Pichu's body. Autocancels in a short hop with less landing lag than Pikachu's version. ... Pichu … Pichu's appearance has been updated to match its appearance in the more recent games in the Pokémon franchise. The key is to be aggressive! Lastly, although its moveset is versatile, a few of Pichu's attacks still lack some notable kind of utility. Its recoil damage, while slightly toned down compared to Melee, further exacerbates Pichu's already bad survivability. Almost all of Pichu's moves are also functionally different, such as down tilt or neutral aerial, making it even more unique. Regardless, this makes Pichu's KOing ability and damage-racking game superior to Pikachu's overall, despite the latter being shorter-lived compared to Pikachu's. Availability Pichu's nerfs have placed it below Pikachu in many regards, and it has seen a decline in results after the nerfs, because of this many professionals view Pichu as either high or a high-mid tier character after the 3.1.0. patch with Dabuz going as far as to believe it is a low tier now, much like its 'Melee' incarnation. 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