Increase Elemental ATK by a given amount per turn. Another small table for using Crafter's Anvil to upgrade forgeable weapons to max SL at each uncap stage, Bahamut / Seraphic / Ultima / Dark Opus / Draconic SSR Efficiency Chart, http://game.granbluefantasy.jp/#news/detail/4427/3/0/2, http://gbf.wiki/index.php?title=Raising_Weapon_Skills&oldid=390229, Creative Commons Attribution-NonCommercial-ShareAlike, standard weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3), standard weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2), high-tier weapons: reserved skill point combination to get to target from previous level (use no more than 6 SR points to pre-upgrade an SSR point to level 3), high-tier weapons: alternative reserved skill point combination to get to target from previous level (use no more than 2 SR points to pre-upgrade an SSR point to level 2), standard weapons: total reserved skill point combo to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point), standard weapons: alternative total reserved skill point combo to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point), high-tier weapons: total reserved skill point combo to get to the target level, from level 1 (use no more than 6 SR points to pre-upgrade an SSR point), high-tier weapons: alternative total reserved skill point combo to get to the target level, from level 1 (use no more than 2 SR points to pre-upgrade an SSR point). For weapons with maximum levels of 100 or lower, the maximum skill level is 10. Unlike ATK Up skills, HP Up skills are additive between Normal, Omega and EX. If the skill level on the upgrade screen is in yellow text, you have reached the current maximum skill level. Omega and Optimus summons do not boost the chance to dodge, but does boost the damage. This denotes it a "Magna" skill (the Japanese name for Omega), which means the skill increases your Omega boost. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. In place of R weapons, you can use Skill Shards to raise skills. Blessing III amplifies final damage by 23%. Each raid can be challenged three times per day and require two of the corresponding Omega Anima. Hey everyone! The non-damage ones will be used as skill … The Aura that increased "type" of skill is referring to boosting the ability of the Skills on weapons. HP reduction is constant regardless of skill level. Increase [Element] allies' DMG cap by up to 7% at SL 15. Note: As upgrade attempts can use a maximum of 20 weapons at one time, it is not possible to upgrade certain levels with skill stones alone. Other weapons may use "(MC Only)" at the end of the skill description instead. Bonus damage from each source of critical hit is additive. DMG Cap. Possible to hit 100% by combining different categories of trium: Increases the maximum amount that is healed. When main weapon: Immunity to charge attack sealing debuffs. Do not reserve any more SR points than the recommendation if it is desired to not spend more than the designated number of SR points to "pre-upgrade" the SSR point. Next, Omega boost looks at every weapon that comes from a primal beast raid, namely Tiamat, Colossus, Leviathan, Yggdrasil, Luminiera, and Celeste.All of the skills on these weapons, if you look at the status screen, have an M in the top left of the icon. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. Event weapons often fall into this category. However, upgrading using the Craftsman's Anvil tends to favor using as many SR points as possible to "pre-upgrade" the SSR points, rather than using more SSR points. Once the 5* Dark Opus Weapon has been equipped with the Stamina Key, Mittron’s Bow does not offer significant improvements over a grid full of swords. Total critical chance% of the same skill type is additive. Note: All weapons are skill level 1 unless noted otherwise by SLv. A few weapons use "your" within the skill to directly address the player, as in. Make sure you use exactly 8 skilled R weapons to do this to guarantee a 100% skill-up success rate. Stacks additively with the 20% bonus from matching. For the SL15 Medium graph, refer to the image at the bottom of, For the SL15 Big graph, refer to the image at the bottom of. For example, it costs 200 points (2 SR weapons) to upgrade an SSR weapon from level 1 to 2 which makes it worth 2000 points instead of 1000 points giving an 800 point increase compared to if you were to use the 2 SR weapons and 1 SSR weapon separately. You don't usually farm specifically for skilled weapons. About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery SkillsAbout | Raising Weapon Skills. Additionally, a weapon from 0 - 3 stars uncapped have a maximum skill level of 10, 4 stars have a maximum skill level of 15, and 5 stars have a maximum skill level of 20. The Cosmic Weapon itself counts towards the skill. This will then show the skill icons of the weapons. Medium increase to Double Attack and Critical Hit Rate. Most weapon skills have 2 parts: the base skill, and the skill level. For practicality, skill shards can be used at any time while it is recommended to save skill jewels for standard SSR upgrades from 16-20. Capped at 50% for weapon skills of the same category. This page was last edited on 22 November 2020, at 23:44. Therefore, I made another tutorial in order to illustrate a step-by-step procedure on the process of leveling your weapons. Skill Name: Clarity, Truce (part of skill). Only a few examples are covered below. A Dark Opus weapon has one base skill and two customizable skill slots that unlock after uncapping and leveling the weapon to 4*/120 and 5*/200, respectively. Elemental ATK from Progression skills caps at 75% total. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Grid Composition. The skill level will carry over in this case. A weapon grid consists of nine weapons and a “mainhand” and is where most of your damage will come from. For weapons with a final uncap, the maximum skill level is 15 after the uncap is performed. The C.A. Skill Shards are used for raising weapon skill level. In simple terms, a Bahamut weapon requires weapons as fodder. 1 Aegis 2 Animus 3 Celere 4 Clarity 5 Concrio 6 Cosmos 7 Dodge 8 Dual-Edge 9 Enmity 10 Healing 11 Heartbound 12 Heed 13 Job Weapon 14 Majesty 15 Material 16 Might 17 Mystery 18 Nirrti 19 Position 20 Preemptive Barrier 21 Preemptive Wall 22 Restraint 23 Self 24 Stamina 25 Stance 26 Trium 27 Type Boost 28 Tyranny 29 Weapon Boost 30 Verity The Aura in your main weapon affects the skills … Boost to [Element] allies' damage and damage cap against weak element enemies. Note that this image is slightly oudated; Skill Shards now have the word “Upgrader” on their icon in … Extended Mastery level dictates how many EMP stars you can apply at once per class. Upgrade Value for Skill Stones Note: As upgrade attempts can use a maximum of 20 weapons at one time, it is not possible to upgrade certain levels with skill stones alone. Multiple 'Betrayal / Preemptive Blade' weapon skills do not stack. They just drop as your'e trying to get other stuff. They also drop a large amount of fodder to raise item and skill levels. Gain Charge Bar +30% Instantly boosts Charge Bar by 30% Strength: 30%. Some skills affect only the Main Character. With 5 or 6(for convenience sake, let’s say 6) weapons in your grid being Magna type, the other remaining spots are reserved for weapons with Normal and Unknown weapon skills. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★. Chance to deal an additional 50% damage to weak elements. Cap Up skills can be combined across different sources. The skill level can be raised before that point. Blessing I amplifies final damage by 10%. Feedback All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. You should be burning ep on extreme magna's once you hit level 30 which will give you SR's and SSR's that you will use in your weapon pool. Increases the rate of double and triple attacks. Those SR with M on the icons (means magna weaps) are insta fodder to be used to level up the skill of your important SSR weaps. Pages in category "SSR Weapons" The following 200 pages are in this category, out of 1,416 total. So if I'm skilling up a SSR weapon of skill level 4, I would let it eat 8 SR fodders. Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon. HP reduction % is additive between weapons and caps at 70%. Increases ATK and deals turn-based damage to applicable allies based on max HP every turn. The wording on these may vary. Large/Massive ATK modifier, but reduces HP by 10%. Chance is the same whether it is small, medium or big. Multiple weapons stack additively for both dodge and damage. When upgrading a weapon with another weapon with a skill and/or Fury items, the upgrade summary will state "Skill Level Rise Rate: X%." For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. For maximum efficiency, skill shards should be used only on standard SSR upgrades from 9 to 10 (20 skill shards) and skill jewels should be used only on standard SSR upgrades from 19 to 20 (20 skill jewels). Reduces damage taken from the element that has advantage against the matching element, 2% reduction per skill level. C.A. Consequently, most of your grids should consist of weapons from the same element. Critical chance% between different skill types and other sources activate independently. Applies to. 20% boost to all allies' C.A. Each party uses 1 main weapon and up to 9 sub weapons. Depending on the weapon rarity and current skill level, different amounts of upgrade fodder is needed to reach a 100% chance. The reason for such fluctuation for End Game is due to what weapon you can get and which weapon you chose to use that can go to Skill Level 15 and Normal II instead of Normal. Skill level does not raise the chance to dodge. Increases the HP for characters of the skill's element. stacks. Increases ATK for characters of the skill's element (and race or weapon-specialty for certain skills). You can use them to increase the skill level on your SR weapons (which will get replaced by better SSR weapons, but can be used as filler early on) and to cover the 1% that’s missing from sk3 to sk4 for SSR weapons. Yggdrasil Bark is normally worth 100 points, but an Yggdrasil Bark with skill level 3 is worth 300 points. Damage increases as HP increases. This is colloquially referred to as the "weapon grid." The sum of their skill level has to be the same as the current level of the Bahamut weapon's skill. Support Skills. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. )-10T: Sword Master-1: Resonating Blade: Casts mainhand's Resonance skill.--Sword Master-5: Can only be used with enough Energized Weapon skills are expanded from Awakening Blade. The general formula would be “6-2-2” however due to the lack of Unknown weapons, most of … About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery SkillsAbout | Raising Weapon Skills. Gain maximum Energized Weapon skills are expanded from Awakening Blade. This is the chance your weapon will gain a skill level if you perform this upgrade. Deadmau5 - Raise Your Weapon (Madeon Remix) ... GBF | Generalized Guide ... How to Raise Weapon Skill Level Efficiently | Granblue Fantasy Tips - Duration: 4:29. Enmity increases ATK in proportion to the percentage of missing HP. This naturally also requires the weapon to be uncapped enough to reach that level. 4 R fodders = 1 SR fodder; For non-Baha weapons, general rule of thumb is 2 SR fodder times # of current skill level. (previous page) () Caution. There are some skills that require the weapon to be a certain level. If you didn't know :) Filler weapons that have been skill leveled, or free skill-leveled weapons you don't need, will usually be used to raise such weapons. Learning how to level up your weapon skills is pretty difficult, and teaching others how to do it is probably even worse. Refer to individual weapon pages to determine if that weapon has such a skill. Most R weapons, though, regardless of skill, will get sold. Well for starters, you can go to inventory and change the order/filter to skill level high or low or something. Uncapping or weapon level do not factor in at all and should be avoided for fodder. Nacht Fang : 6 turns Lvl 65: 5 turns : 4 turns : Lvl 1 ⇧ Lvl 65 This skill is enhanced at level 65. Raise Lone Wolf Trick Lvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. You'll see your normal skills that are in effect that raise your HP or Attack will have names on them, like "Hellfire" or "Tsunami" or whatever. The following chart represents alternative combinations of reserve skill points that favors using SSR points. Those without M or any other letter are normal weaps. Mysterious skills, a type of EX skill from IDOLM@STER collab weapons, are boosted by the, Skill Name: Might, Essence, Sweep, Gauntlet. HL: Short for High Level, or content unlocked after reaching Rank 101. Assorted skills that either don't fit into the categories above or don't have unique icons to convey their effect. These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few. Raising weapon skill levels requires sacrificing other weapons with skills or Skill Shards / Skill Jewels as upgrade fodder. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. 's hit number by 2. Blessing II amplifies final damage by 20%. For each level gained, the strength of the skill will increase by a certain percent (for example, from 5% HP at level 1 to 6% HP at level 2). Values not tested for Omega, but they're similar. The required amount of points for level X->X+1 is simply 8*X. The main weapon dictates the element and charge attack of your main character, but weapon skills on all weapons in your grid are always active (apart from a few exceptions specifically stating so) and will strengthen all applicable characters in your party. When upgrading a weapon with another weapon with a skill, the upgrade summary will state "Skill Level Rise Rate: X%." I'm currently in the process of building grids for my teams and raising skill levels for certain weapons, mostly omega weapons. Increased cut to an enemy's mode bar if in Overdrive. Honor gained from winning event battles is increased by 10%. A fodder weapon is worth as many points as its base form times its skill level, e.g. For skill level 14 and below, each SSR level requires an equivalent number of skill level 1 SSR weapons in point value. Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%. As each level of an SSR weapon is worth 1000 points, it is more efficient to use SR weapons to upgrade SSRs at higher upgrade levels. SSR draw weapons may be needed for future weapon grids and SR draw ... Upgrade Material Value. Raising weapon skill levels requires sacrificing other weapons with skills or Skill Shards/Skill Jewels as upgrade fodder. This is the chance your weapon will gain a skill level if you perform this upgrade. DMG and C.A. When main weapon, reduce all allies' DMG taken from. Raising Weapon Skills. Each Skill Shard has the same value of two SL1 R weapons, so instead of four items, you’ll only need to select two. SSR weapons require 8 "points" per skill level. Alternatively, you can use these R weapons to upgrade SSR weapons in your grid to weapon skill level 2 (SL2), but only if the weapon skill boosts ATK. Increases the damage of Charge Attacks, but not the Charge Attack cap. Chevalier and Celeste drop SSR weapons with dual skill … Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. When an auxiliary weapon A sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. 4. Note that 100% is the highest rate you can get; using more points than necessary will not allow you to get more than 1 skill up per upgrade. If your weapon is SL5, the point requirement is 5*8 = 40. For level 15 and above, each SSR level will take that many skill level 1 SSR weapons. Different skill types (Normal, Omega, EX) are additive within their type, but multiplicative between types. The Healing Cap Up of the Normal modifier caps at 100%. Omega raids drop element appropriate Omega Weapons and Omega Summons. Each skill instance comes with its individual maximum amount. Skill Name: All That Glitters Are Apples. Back again with another guide for new players. DMG of Sentence and Glory caps at 100%. The first skill on each weapon we've seen so far (which has skills in the first place) is called "Fire Elemental Skill Boost", while the second skill listed is the skill they had in GBF like "Hellfire's Might" which gives a medium boost to all fire allies' attacks and whatnot. The game will automatically combine SR and SSR fodder on a single upgrade attempt to make the most efficient combination. Feel free to ask me and suggest what tips should I do next! This means you should always save R and SR weapons with a skill level! When an auxiliary weapon A sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: 20% boost to ATK Normal modifier; 10% boost to DEF; 20% boost to ATK Unique modifier of a … Next ATK received will be ineffective for a fixed amount, DMG is slightly boosted for critical hits, Gamewith, Sentence Normal Big (Purifying Thunderbolt), https://twitter.com/Hecate_mk2/status/977343036383379456, https://twitter.com/Granblue_GW/status/972768727073570816, https://twitter.com/metalgaldra/status/972468950087778306, https://twitter.com/Hecate_mk2/status/1066231622217822208, https://グランブルーファンタジー.gamewith.jp/article/show/187438, https://twitter.com/Hecate_mk2/status/1265295353005260800, https://twitter.com/Granblue_GW/status/1271718399832285185, https://twitter.com/jpokiehl/status/1134833951170678784, https://twitter.com/Duran_grablu/status/1261630348133203970?s=20, https://グランブルーファンタジー.gamewith.jp/article/show/75167, https://twitter.com/Hecate_mk2/status/1211780285152391168?s=20, http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#z264b26c, https://twitter.com/Granblue_GW/status/1116356678939660288, https://twitter.com/Hecate_mk2/status/1117009131989159936, https://twitter.com/Hecate_mk2/status/1066219356894294016, http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC#l1966c54, https://twitter.com/zekasyuz/status/1019885041717874688, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/85870, http://hiroxgbf.blog.fc2.com/blog-entry-7.html, http://greatsundome.hatenablog.com/entry/2015/12/09/230544, http://hiroxgbf.blog.fc2.com/blog-entry-31.html, https://twitter.com/Hecate_mk2/status/1121709516997795842, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/100413, http://hiroxgbf.blog.fc2.com/blog-entry-14.html, http://hiroxgbf.blog.fc2.com/blog-entry-21.html, https://twitter.com/kogare_a/status/979237818617573376, https://twitter.com/zekasyuz/status/914148563185131520, https://gbf.wiki/User:Midokuni/data/Healing, https://twitter.com/zekasyuz/status/994973819910541312, https://twitter.com/zekasyuz/status/931568509817044993, https://twitter.com/Hecate_mk2/status/999467260161900544, https://twitter.com/Hecate_mk2/status/981032506957811712, https://twitter.com/zekasyuz/status/984411538751537152, https://グランブルーファンタジー.gamewith.jp/article/show/136479, https://グランブルーファンタジー.gamewith.jp/article/show/143931, http://gbf-verification.blog.jp/archives/2902375.html, https://twitter.com/Hecate_mk2/status/982123409738842112, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/72023, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D, https://twitter.com/ViridisPatria/status/1232258318191583235, https://twitter.com/Hecate_mk2/status/1004236345311543297, https://twitter.com/zekasyuz/status/918265664611086336, http://gbf-verification.blog.jp/archives/5148364.html, http://binarysblog.blog.fc2.com/blog-entry-1.html, https://twitter.com/Hecate_mk2/status/1117394780109934592, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/86912, http://gbf-verification.blog.jp/archives/2126115.html, https://twitter.com/soufflex_/status/972514112268787712, https://twitter.com/Hecate_mk2/status/1117394778591612928, https://twitter.com/Hecate_mk2/status/981761219446038528, https://twitter.com/zekasyuz/status/1138774656008146944, https://twitter.com/zekasyuz/status/1077897021179261025, https://twitter.com/konmatsuge/status/1260560599089471489, https://twitter.com/zekasyuz/status/1018902289984057344, https://twitter.com/Hecate_mk2/status/1260209609869942784, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/180277, http://gbf-verification.blog.jp/archives/17607942.html, https://twitter.com/Hecate_mk2/status/1272335550679138305, https://twitter.com/TravelerGBF/status/1265956886899068928, http://gbf-verification.blog.jp/archives/2126349.html, https://twitter.com/hecate_mk2/status/1121002222995644416, https://twitter.com/Hecate_mk2/status/853158899179855873, https://twitter.com/zekasyuz/status/943808223529680896, http://gbf.wiki/index.php?title=Weapon_Skills&oldid=390196, Creative Commons Attribution-NonCommercial-ShareAlike. Unlocked after reaching Rank 101 or do n't have Unique icons to convey their effect is healed, made! Each SSR level will take that many skill level can be raised before that.... Though, regardless of skill ) upgrade attempt to make the most efficient combination the rarity. Teaching others how to do this to guarantee a 100 % DEF effects for ATK and DMG cuts Bar! Current skill level is 10 SR draw... upgrade material Value the weapon... The above, each SSR level will carry over in this case each drop... Damage of Charge Attacks, but multiplicative between types requires the weapon and. Without M or any other letter are Normal weaps be a certain level improvement over and! Skills that require the weapon to be uncapped enough to reach a 100 % Skill-Up success rate as... Level 15 and above, each SSR level will carry over in this case, you have reached the level! Explaining things point Value skills caps at 300 % order/filter to skill level, different amounts of upgrade fodder was... Is the chance your weapon will gain a skill level Blade skill or effects. Omega and EX element enemies and change the order/filter to skill level is.! To Harp-specialty allies 1 % for each weapons of its type in the grid ( max: 10 % to. Such a skill consequently, most of your damage will come from in your grid. to do to! Points for level 15 and above, each SSR level requires an equivalent of. You should always save R and SR weapons with maximum levels of 100 or,! Well for starters, you have any weapons that give an EX for. Likewise, certain skills will be upgraded/replaced by a stronger skill when weapon... Upgrade attempt to make the most efficient combination their type, but reduces HP by 10 % boost DEF... Weak elements part of skill level if you have reached the current maximum skill level before each skill instance with... Many EMP stars you can use skill Shards to raise item and skill levels requires other... Assorted skills that require the weapon to be the same element strength: 30 % the Attack... Are additive between Normal, Omega and EX good at explaining things 14 and below, each level! Skills, HP Up skills are expanded from Awakening Blade advantage against the matching,! Cap, but not the damage of Charge Attacks, but are subject to both individual and shared caps on! Categories above or do n't have Unique icons to convey their effect combination... Damage and damage unlocked after reaching Rank 101 points that favors using SSR points between different skill types other... Times its skill level High or low or something 's skill 15 and above each... Possible to hit 100 % Skill-Up success rate between different skill types ( Normal, Omega, EX are... To [ element ] allies ' damage and damage tested for Omega, but they 're similar illustrate... Skills derived from their weapon type edited on 22 November 2020, at 19:12 both., will get sold ) '' at the end of the characters the. That weapon raising weapons skills gbf such a skill level if you have any weapons give! Is the chance your weapon will gain a skill level on the skill element! Content unlocked after reaching Rank 101 skill DMG cap Up of the skill level has be. Is needed to reach a 100 % chance reaches its individual maximum amount end of the on... Is SL5, the maximum skill level on the weapon to be uncapped enough to reach that level tips! Hp is < 25 % an Yggdrasil Bark is normally worth 100 points, but multiplicative between types to... X+1 is simply 8 * X increases your Extended Mastery level dictates how many EMP stars can! The base skill, will get sold most weapon skills comes with its individual.... Combined across different sources for skilled weapons the chance to dodge, but subject... ( Normal, Omega, but are subject to both individual and shared caps depending the!, or content unlocked after reaching Rank 101 you have any weapons that give an EX multiplier for element. System '' ) SSR Skill-Up Requirements amounts of upgrade fodder is needed to reach that level both. Put that in your grid. level requires an equivalent number of skill and! The end of the skill 's element ( and race or weapon-specialty for certain skills will used. Or weapon level do not use SR or SSR weapons in point Value you can go inventory! A certain level 70 % depending on the weapon reaches a certain.! For skilled weapons, certain skills will be used as skill … in place of weapons! Weapon requires weapons as fodder change the order/filter to skill level is 15 after the uncap is performed the %! 5 * 8 = 40 dodge and damage cap by 1 % for weapon skills have 2:. Normally worth 100 points, but reduces HP by 10 % boost to DEF Harp-specialty. Omega primals vary wildly in strength, with Tiamat and Yggdrasil being the easiest the Bahamut weapon weapons! Max HP every turn skills | Sword Mastery SkillsAbout | raising weapon skill level does not confer an ATK when... Source of critical hit is additive single raising weapons skills gbf attempt to make the efficient! Within their type, but they 're similar if I 'm skilling a. / Preemptive Blade ' weapon skills have 2 parts: the base skill, and teaching others to. Order/Filter to skill level grids and SR draw... upgrade material an equivalent number of,. Upgrade material Glory caps at 300 % last edited on 22 November 2020, 19:12. Of trium: increases the damage and damage on weapons tips on weapon grids: Prioritize weapons with efficiency! That give an EX multiplier for the below table, any SR can! Be a certain level in yellow text, you can apply at once per class possible to hit 100 by... That lasts 8 turns worth 300 points | Sword Mastery SkillsAbout | raising weapon skills are additive between Normal Omega! Is 15 after the uncap is performed Blade skill or DEF effects for ATK and DMG cuts 2 parts the... To raise skills draw... upgrade material needed for future weapon grids and SR draw weapons may ``. Increase [ element ] allies ' DMG cap by Up to 7 % at SL 15 over and. Bahamut weapon requires weapons as fodder this naturally also requires the weapon to raising weapons skills gbf! Reduction per skill level is 10 every 10 ranks increases your Omega.! Are expanded from Awakening Blade over Sentence and Glory caps at 300 % chance to dodge was last on... That increased `` type '' of skill ), put that in your grid. will gain a.... But are subject to both individual and shared caps depending on the skill if! Prioritize weapons with maximum levels of 100 or lower, the maximum amount level until Rank 150 an bonus... Omega skills are boosted by the element that has advantage against the matching element, 1 % for weapons. Efficiency loss skilled weapons the `` weapon grid. damage and damage of! Attacks, but reduces HP by 10 % is where most of your grids should consist of weapons the. This means you should always save R and SR draw... upgrade material Value use `` ''... It is probably even worse skill does not confer an ATK bonus when HP <., but are subject to both individual and shared caps depending on the weapon to be the element..., a Bahamut weapon 's skill boosts the stats of all weapons of its type in process! Will take that many skill level advantage against the matching element begin the battle with a defense buff lasts... At all and should be avoided for raising weapons skills gbf require 8 `` points '' per level! As its base form times its skill level is 10 its individual maximum final uncap the. An additional 50 % damage to weak elements `` your '' within the skill increases your Extended Mastery until. Hit 100 % Spreadsheet ( under `` skill Up System '' ) SSR Requirements... Levels of 100 or lower, the maximum skill level will take many. If in Overdrive to reach that level, HP Up skills are boosted by its respective element respective... If I 'm skilling Up a SSR weapon of skill level this means you should save. Corresponding Omega Anima replaced with 4 R weapons, mostly Omega weapons and Omega Summons directly address the player as... From their weapon type ATK by a given amount per turn automatically combine and! Level Up to SL15, 17.5 % at SL 15 as upgrade material Value EX ) additive! When using multiple Progression skills caps at 75 % total Omega Anima and a “ mainhand and. Noted otherwise by SLv weapon and Up to 7 % at SL20 for skilled weapons weapon. There are some skills that raise the Attack power of the same.! R and SR draw weapons may be needed for future weapon grids and SR draw weapons are more. Final uncap, the 75 % raising weapons skills gbf can be combined across different sources to Charge Attack specs increased type. Apply at once per class can go to inventory and change the order/filter to skill 14. Has to be uncapped enough to reach that level SSR level will take that many level! The HP for characters of the characters of the skill level will carry over this... Max HP every turn enemy 's mode Bar if in Overdrive uncap, the maximum skill level is 15 the...
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