With Logray, Wicket, Scout Display mode: Detailed enemy teams | Counter teams summary | Counter leaders summary. need a tanky Daka and zombie, to make sure GG dont go crazy. high TM gain from chirpa L zeta. FFM Marvel Strike Force. - King Myon, 2016. this is a very hard team, no 'hard counters'. Bastila . zzTalzin, zAV, Daka, Zombie, Spirit. (L ability). Need a tank (Holdo/L3-37). Quicklinks. Palp can remove bit HP from IPD so he can bomb fast. just put tons of debuffs to get tons of TM. can be done with super-fast thrawn (outspeed his FBast) or can have a Hoda that goes first, use strategic advantage on GMY, and then GMY use tenUp. It was a bit of overkill. I think they have very nice synergies between them and relative to their gp they tend to do well in TWs (for as low as I have geared them). b2 controls and stalls with buff immunity, can add dooku for shocks and stuns also. as much stuns as you can do. You can also join me on Discord to discuss counters a little further. Or GK+Zarris. focus the weaker guys first (low HP+ Protection) so dispellers are must. Jango Fett. make hoda fastest (easy job) and use master training on GMY/Another attacker (if that attacker got stunned from Han). Hard matchup, but doable with high FO. you wont avoid the dots, but NS offense capabilites are much stronger, and it should be comfortable win. start get chewy fast enough to dispel stealth, so when GG aoe, you all counter attack. Strategy - Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surprass their heals - with single big-hitters or TM gains. Zody Clones (g11) - attacking from assists usually, dealing good enough damage, TM Gain. Diese kleinen Jungs, die allgemein als Murder Bears bekannt sind, waren in letzter Zeit das heißeste Thema, und ich empfehle dringend, einen ausführlichen Leitfaden für alle Ins und Outs zu finden, die dieses Team in Schwung bringen. use the weak spot and bring your own TM trains, you should have speed advantage. G11+ with lot of Assists and strong damage. Let them kill themselves. Strategisches Zentrum. can be CLS L, can be wedge L, doesnt matter that much actually, just do big damage! Boba and wampa preferred (can deal big damage and even kill full HP GK). Anti-crit L, with a AoE daze. Strat - buff immunities (+Isolate + Fracture + zIPD TL) to deny buffing and stacking of protectionUp and bonus % damage. Jango L BH, to have the +30 speed. Great anti-crit stuff, with also tenacity to dispel the daze. make sure DT is there for high bonuses and deathmark against boba. FOR THE SPECIAL TW BONUSES----- (tested, worked) Jango, Boba, Nest, +2 strong BHs. Territory War and Grand Arena Counter List. c3po can be a good addition here, lot of videos for different variations. stun Bossk with your KRU for 2 turns, and you have enough time to kill 1-3 of the weaker BHs, while bossk is stunned. Vs CLS Trio: Palp L/Krennic L anti-rebels. Vs Shaak Ti they'll kill themselves. Daze stops the TM train. vs Malaks is much harder and not 100% reliable. Rebels offensive power surpass FO defensive powers. Because ten up stops their debuffs (except bombs), Jango can't activate his contract and Bossk can't regen health.Rex's nuke is your ace in the hole, but rarely necessary. Bastila L will give you the tenacity needed to avoid debuffs, so safer to use Bast over JKR as the L. can also try and focus GG first, and ignore B2, but its big harder. FOR THE SPECIAL TW BONUSES----- (tested, worked) zPalp mass debuffs teams, recommended with DT for deathmark and avoid revives. might still fail if Malak have CAvoidance arrow. Strategy - Stop the TM gain (Daze/High Tenacity) or outspeed them. Dispelling, healing immunity, TM gain, lot of damage from exposes. report. counters will not hurt padme - but eventaully, Nest will stack so much CD that she'll kill them in her turn. If shore is present, bring a dispeller in; also counter toons are fun (CLS/Plo), because Imps have lots of AoE. Hide, mass dispel of debuffs, fast TM gain, first turn advantage, and lots of AoE. Daze counter the FO, so if there's a nest there, use other counter. Daze and high damage. Strategy - Avoid getting countered [daze or attacking from stealth/assists]. Han+Chewbacca aren't must here. TM train, use their own debuffs for your own good. 20 stacks of courage should take him out. Palp L, IPD+DT - IPD exploding on traya, followed by DT putting deathmark. TM Gain, high damage and assists from BB-8, annoying foresights and recoveries from JTR. Kill 5s then Shaak Ti/Echo. Enfys Nest / Darth Nihilus / Mother Talzin / Han Solo+Chewbacca (For Wampa), General Kenobi, Barriss, Visas Marr, Old Ben, Sun Fac, FOO. Seen 2913 Win % 93.2% Rebel Officer Leia Organa Counters. % damage - exposes + chewie. Sith Raid Guides. JKR offensive focus. G12 and zeta on Kanan and Sabine against high tier NS. With Veers, Snow, Starck, Shore, DT/Range. Han needs offense and speed, Chewie a lot of tenacity!!! The great wall of General Skywalker. GK and GMY need to be fast, too. Zarris healing on crit and doing a lot of dispelling debuffs. Links. its not exactly a "counter" fully, but a team that capable of overpowering the Triu due to very high offense of Ezra/GMY, even if the traya is top-arena modded. if KRU unique non-zeta, use starck scan, and start focus the weak guy to get the TM train rolling - usually FOO. For each 501st he gains additional bonuses. Viewing all regardless of occurrances. Darth Nihilus, Darth Sion, Sith Trooper, Grand Admiral Thrawn, Fallen Bastila, Count Dooku, Emperor Palpatine, Sith Assassin, Nest, Grand Moff Tarkin (L). With Chirpa, Wicket, Paploo keep Kylo' AoE to spread TM, keep doing damage and remove TM with FOO and FoX. Strategy - Cleanse and deal big damage with single-hitters. Title pretty much says it all. Best counters vs ewoks? Annihilate GG first. Carth. Oh and spy can one shot people. When Elder assists he adds to the TMG machine for more turns, so Chirpa's zeta becomes … shouldnt be too much of a problem for high gear zzpadme team. Counter Video---- : Start at 12:20, and with Tarkin, start with 16:51. Farmboy Luke lead + high tenacity nest. (you can be with "worse" mods overall, but not much worse). That can be done by dealing huge amount of damage fast - big damage, with TM gain / TMR. This list is put together by a group in the TW/GA counters Discord. With JKA as buff immunity should be pretty easy. General Veers. Combine with big damager - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. Ewok Ambush-Rushing Attack- Bast slower than Sion so she can apply debuffs after he dispel. recommended (and almost a must vs top Padmes) to use zIPD for buff immunities or TFP high potency. If my Poe is faster than every Ewok on the opposing team, I always use zFinn Resistance. c3po good addition here for the exposes and faster damage. Optional: If TM is on your side take out Rex first, Fives safrifices, take Rex out again (immediately). when contract done, all will get revives so you can survive bit longer and finish them all, and also Jango get damage immunity, so deathmark will burn their turns. another option is to put Wampa with rebels. the foresight will dodge some debuffs. [212th attack, Veers Mass attack] Also try to avoid the debuffs going on from Cassian, k2so and Baze. Updates to our Territory Wars offensive counters page are in the works Countering the Popular Teams in SWGoH A big part of the Offense Phase of Territory Wars in SWGoH is picking the right tools for the job. Dou (Han+CLS): offensive team, high crits, high damage, high TM gain, and lot of counter attacks. Optional additions : B2, Sidious, Nest, Wampa. when your team start to die, GG can AoE 2-3 times and finish them. The teebo stealths will help keep elder alive and proc additional Paploo taunts. Need gear parity, but otherwise quite straightforward. Zody Clones. put plague on the ewoks, and it will do the trick, as they gain TM and hurting themselves. Wampa variations Bossk. Imperial Troopers - DT / starck for dispelling, Veers for mass assist on chirrut (if can do it when chirrut dont have much protection, even better) DT highly recommended because its vs Rebels. ** if its vs "newer" version of Droids, with bb, t3, and lof of zetas, make sure your SA is super-fast so you can give tm and put daze before they start kill you all, or bring a meatbag that wont be hidden- nest, old ben, or Aco+Zomb. or super fast Poe in zFinn team. In früheren Artikeln haben wir darüber gesprochen, mit welchen Teams man großartig angreifen kann und mit wem Sie… plague will eat through most of the scoundrels, and aco reviving with basics will make sure your team will survive. Works best vs Shaak Ti lead. NS under Talzin will survive this nightmare (but need the 3 stunners) while building damage with AV. unless there's dooku, they cant hide, and they also cant daze, so counter attacks is your friend. The best defensive setup is Rex (L), 5s, Echo, Barris and R2D2, however the most common setup is Shaak Ti (L), Rex, 5s, Echo and Sarge. Padme needs speed and potency. Strategy - stop the TM or Stop the crits (or benefit from crits). Various subs for clones are Ahsoka (member of the 501st, so shares bonuses), Barris (extra healing and cleansing) and R2D2 (great utility with GR allies). [tenUp/ high tenacity] another option is simply anti-rebel power [Wampa, DK, DT] or stack HoTs and execute [Boba]. Counter Video---- : https://youtu.be/t716cZAwj2M. 6* Mods and G12+ often make her above 100K). Ashoka and Anakin need a lot of offense. if you don't have High Tenacity, Nest does not get to go. remember to use Boba execute when can land a kill to prevent revive. This page was last edited on 4 February 2020, at 19:48. dispelling with Pain from sion. use AoEs to get it done fast. plague and stuns will do the job. Stuns keep you safe from the gnarlier abilities, so keep Shaak Ti and Rex stunned. Bastila shan aayla secura hermit yoda a great team with one big weakness that keeps it out of s tier. With Talia; careful if Holdo is present -> Daze; don't waste MT AoE when Forsight is active. Current meta team so god-like modding. HoTs and lifesteal, zaul gaining from the revives as well. With zKRU, Kylo, FoX, FOO. Strat - use their AoEs against them. Viewing all regardless of occurrances. Recommended with Chaze (for another tenUp and for dispelling with baze, and for the taunt ofc). (unlike other teams where nest killing on their turns). Fracture and iso give you control, you kill with annihilates. Don't use protection up from Padme before Echo threw his bomb. against Jango lead BH pretty much any Rex+Chaze+1 Big damager should work - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. Chewbacca is dealing 20% HP, which is like Barris heal, so either way, you should focus Chewbacca first for swift match. Jango and boba damage will be amazing from the debuffs. super fast, built on lot of debuffs, high offensive power. if its Talzin and you are vs Chewie, it become bit tricky, but just focus chewie first and it will be done. Starck going before bossk will make this much easier tho. ------ good also for the TW madness ------. Then go for Revan. Rancor & AAT Raid Guide. Strategy - Daze and AoE, crit avoidance. DT can deathmark also to get rid of them fast, and if he die, he can revive up to 5 times. Counter teams against: Teebo. Use Mind Tricks from Old Ben. Geonosian Ships. Big damage, high-medium TM gain. Maul Daze. can also get rid of Zarris using IPD. plague is eating the resistance team, can even win in 4v5 scenarios easy, without even zomb there. Strategisches Zentrum. use mass debuffers like tarkin, vader, Wampa/nest and keep the TM train rolling, have control over the game. focus the main threat: Boba, need guard mods on cls, fast Chirrut to apply tenacity up asap Both have dispel and the ewoks dont have enough damage to kill them. any support/tank that can help for DN to get annihiliates or slow the enemy down is good 5th. heals, revive, protection regain, lot of taunts. Hera. GAC Counter-Agent. Apply healing immunity with JTR on a Jedi and kill it for the first time, although revan will save that Jedi, that Jedi will not regain its health and protection. sion getting hatred very fast (cause pain inflicted often on ewoks) and will just deal huge damage in his turns. dont kill anyone until DN is ready. if you have c3po, better NOT use it, he only bring heal to the Kylos with his exposes and debuffs. FOR THE SPECIAL TW BONUSES----- (tested, worked amazingly) with Logray/Nest/Wampa. Very hard counter, as you can keep Rex and Shaak Ti ability blocked very easily with Poggle, and you dispell retribution with Sun Fac. i believe you gonna need C3 there also as he calling all to assist, and big damages help you kill faster and make it more reliable. If Fives sacrifices himself, other clones get his max stats added (Health, Protection, Speed, Offense). DN is must for annihilates, traya so DN won't be debuffed. good option - use Rex, wampa, +3 geos. Watch Queue Queue. Be patient, stack protection up. bit harder since zomb rework, but with enough geared ImpTroopers - still the best. Before GS gets up, all need to have protection up otherwise they won't survive his first round of attack. Strategy - dispelling, healing immunity, lot of TM gain, AoE Damagers. Zarris optional. This way, CLS opens and grants the team 10% TM with his special unless his attack flat out misses, clearing the pretaunt in the process Defensive lead : hard to kill, (bossk esp) protection and health recovery, and high defense and protection bonuses to all BH. Bastila, JKR, GMY, Jolee, +1. Last update: Nov. 23rd 2020 LOADS of new entries added directly from top player's GAC history! Every counter needs to come with high damage dealers and/or rapid damage output. If you follow that advice, don't forget that Paploo gets bonus speed when he's not taunting. dont need to target GG (you can control with debuffs if needed) you go straight for oneshotting him. With Vader to have big TM advantage. With Chewbacca Strategy - Better offense capabilities than Traya's Defense capabilities. Assaj Ventress. have a few slow characters for oneshots (CWC, Barris). Imperial troopers have usually been my goto vs ewoks, would that still work because they are buffed or would it be overkill or are the buffed ewoks harder for the troopers? Overwhelm them with damage. Strat - use the fact they are slow / shut down their assists or benefit from their assists / team that can withstand the damage for long time and have increasing damage. GAC Counter-Agent. Super tanky team, immunity to debuffs (and many options to dispel as well), protectionUP spamming, attacking % damage. Trio - addition of Chewbacca, that bring crit immunity and cant be stunned/daze for Han+1. by due to +30 speed from jango, isnt that hard to achieve. Vs CLS Trio : GK zarris (stops the crits) variations (wampa, Talzin, DN). because the first kill is a huge deal, mirror match when you have the upper hand on getting first kill, because you smarter than AI, make this easier match than other mirrors. vs Quartet, make sure its a top tier JTR team, with C3PO/Nest/Thrawn/Holdo. with lot of potency, cause GBA have some good ten also, and with a daze near them to shut down assists. get the contract fast - should be easy enough due to all the debuffs. Risky vs Rex lead, because of all the TM gain you feed them. Qira+Nest+Hoda is enough to win 3v5 vs most bastila. Defensive L that cripple the other team (Isolate, Pain, debuff removal) and hard to kill, while DN does his thing. Additions : Holdo/L3-37/Old Ben as tank and ScavR/RT as another attacker use JTR dispel and TMR special on Bossk all the time, kill B2 first (if present) and Boba next. FAQ zu SWGoH. Rancor & AAT Raid Guide. (1 tank, 1 attacker/supp recommended) while this can work without jolee/GK, its much harder without GMY if facing Quartet. Quartet - addition of C3PO, that bring this team to whole new level and lot of attackers will do 40% HP damage (expose+chewbacca' unique) Strategy for dou&trio- go for anti-crit team/anti rebel team, don't get countered - no AoE, attack from stealth/assist/have taunting tank while attacking, that can survive some hits. need a total control with debuffs. Star Wars Galaxy of Heroes upped the difficulty in the Assault Battles in early 2020 adding new rewards and much more difficult battles. The tm gain and crowd control allow you to run circles around them, and with R2 stealthing your team you don't have to worry about counters. Details of how to use and mod Ewok Scout within specific teams can be found on the following pages: <<
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